Players may convert a settlement to a different type, although larger cities may not be converted into castles. A small quantity of militia troops, stationed in the city where they have been trained, can have the benefit of no upkeep cost, that cost being a great burden on the economy of a faction throughout the game. Cities generate much larger income and are technological centres of a faction, but are more difficult to defend and only have access to militia troops, which are generally inferior to those trained at castles except for a select few unique units. However, castles generate less income, cannot train as many agents as cities, and have no access to higher civilian technologies including, but not limited to, taverns, markets, and buildings related to law and health such as town halls, and the eastern Bimaristan. Castles have better defensive capabilities and have access to a larger selection of soldiers including cavalry, infantry, and missile troops most of which can only be obtained through castles, and for the most part are superior to city troops in terms of abilities, morale, and combat statistics. Unlike previous Total War titles, there are two kinds of settlements, each with different advantages and disadvantages: cities and castles.
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